![]() ![]() Open a command line in the folder with PlayspaceMover.exe like so: I find the easiest way is to experiment using the command line, then set up a permanent config with a shortcut! This can be done through either a shortcut, or a commandline. You can change the default buttons by setting button masks in the options. PlayspaceMover can be configured to use different kinds of bindings, currently it only supports button presses. In VR, hold down either X/Y or the Vive menu buttons to drag your playspace!.While SteamVR is running, run PlayspaceMover.exe.Grab a PlayspaceMover executable from the releases page.Requires VR Input Emulator, which an easy installer can be found here.If you want to help support this kind of development, feel free to support me through google wallet ( ), paypal ( ), or through my Digital Tip Jar! Installation This is compatible with KinectToVR, and can run in tandem with any SteamVR app. This allows you to "climb" around certain games, and allows you to adjust your floor level on the fly. Lets you drag around your playspace by gripping certain buttons. ![]() The playspace move lets you position your upper body, Standable would let you position your lower body.Playspace Mover has been deprecated! Check out OVR Advanced Settings on Steam instead: Playspace Mover ![]() The thing is, the leg locking and leg moving would pair VERY well with the OVR Tools Playspace mover: Just like the ingame radial menu to change to sitting pose, standable could have it in a steamvr menu, or a shortcut for it, who knows. This can change with these additions I'm suggesting. These tools do not work when FBT is on, and since Standable isn't built to lay down or sit, we're forced to be standing up to have it's potential. What characters in VRC have as a must-have are tools to modify our poses. It's just that it only works for being up and standing in the room. And it's alright, it's perfectly alright. Standable works in such a way, that the pose it has us in is permanent no matter where we move our playspace. Using OVR Tools, some of us have the ability to move our playspace around by keeping X or B pressed and moving our arms like grabbing onto air and pulling ourselves to a new position. Instead, I would love to be able to force it via a shortcut that swaps the lay down pose from face down to face up, set a shortcut, something like pressing the x button on the controller three times quick. If y'all don't want to add the laying on your back pose in the pose transitions that's ok. first of all because when you lay down on your room, well it lays down, but if you lay up looking at the ceiling, your character is still laying face down but with its head like an own looking at the ceiling. The laydown pose is also something worth customizing. If VRC doesn't want to save their tracker positions, let the software do it instead. So the solution here, would be to be able to move around the simulated trackers themselves around. But VRC does not save the setup you do on game restart, and it also resets it on just recalibrating ingame. VRC has this in game FBT adjusting settings where you can move nodes to properly fit your avatar, and through a 7 minute tinkering you can sorta fix where Standable messes the avatar on certain arm positions and in the sitting pose. It's clear that the poses embedded into the program are SET and I would love to know if it's already possible on in the plans to be able to change them.Īn example of what I mean is, when you squat in you room, your character will do a sitting pose, and since you're not fully lowered when squatting, it jitters and sits in between the transition from the standing pose and the sitting pose, until you really sit on the floor to which it stays on the sitting pose.įollowing this example I would like to know if it's already possible or in the plans to be able to grab something like an animation file that has a squatting pose, and replace the sitting pose on Standable, AND adjust at what height it activates.ĪLSO, customize how many trackers to simulate because quite simply, I would like to deactivate the elbow trackers, I think VRC can already simulate a good position where my elbows are just from having my controllers tracking my hands and Standable really messes where the elbows really are. ![]() The project is amazing, people have a hard time telling if I do or don't have FBT (If I stand still looking around heh). ![]()
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